It's the thrilling third episode of the GameCritics.com Podcast!
This week's topics include:
- Impressions of Art Style: ROTOHEX, Gears of War 2, Castlevania: Order of Ecclasia, Banjo-Kazooie: Nuts and Bolts demo and Tomb Raider: Underworld demo
- The Annual Holiday Gaming Glut: Its impact on gamers and the industry.
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ROTOHEX
I'd like to clear up the mistakes about Art Style: Rotohex.
First off, there's a dedicated two-player mode. I don't know how it works, because the people I'd be most likely to play with are both colorblind, but it's there and it looks pretty cool. It's called "VS", so I assume it's competitive. You can also play cooperatively, just by bringing another controller to the Solo mode. The gameplay doesn't change- you've just got two players instead of one. Again, I don't know how well that plays.
Secondly, this game gets much more difficult than Brad realizes. There are eight colors, not six. This is not to say that the game is unfairly difficult, though- I'd guess Brad's having trouble with three because he hasn't picked up on the patterns of gameplay yet. But it's inevitable that he will, if he keeps at it. (And it's addictive, so I imagine he will.) Once you see the credits, that's when a new mode opens up with actual levels. And they make the whole Solo mode look downright simple.
So there's actually a lot to do, a lot of room for getting better, and lots of hardcore fun to be had. I think Brad does the game a disservice by saying it's not as good as Cubello- once you figure out how this game works, it's fantastic.